Assessment platforms, full-stack portals, and games โ each shipped, deployed, and used by real students. Click Live Demo to open any project.
Computer-based test platform built for IJA students โ covering multiple subjects with timed sessions, instant scoring, and a clean test-taking interface.
Interactive browser-based math game designed to gamify learning for younger IJA students. Built with vanilla JavaScript โ runs anywhere, no install needed.
An educational platform deployed for structured learning โ "Nea Poreia" meaning new path. Built as a self-contained web app for student onboarding and content delivery.
A targeted CBT system for Year 4 learners โ featuring assignment-style questions with progress tracking and age-appropriate UI. Mobile-friendly for tablet-based assessments.
Assessment platform aligned to the Key Stage 2 curriculum. Question banks across subjects, randomised ordering, and a results screen designed for younger students to understand.
A complete student/admin portal with authentication, dashboards, and content delivery. The flagship build โ used to run the live D-Maths tutoring programme.
The marketing landing page for the Mathematics Hack online programme โ built from scratch with HTML, CSS, and JavaScript.
First-iteration CBT focused entirely on quadratic equations โ the build that informed the architecture of the newer IJA / KS2 / Year 4 systems.
Same engine as the Quadratic build but retooled for Circle Theorem โ the second proof-of-concept before consolidating into multi-subject platforms.
Classic Snake re-implemented in Python โ built as a Python fundamentals project covering game loops, collision detection, and state management.
A full-stack 2D space shooter built with Python and PyGame. Sprite animation, scoring, collision physics, level progression โ the whole stack from game loop to UI.
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